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  This is an article / section of Goldentowns, a town construction, political and military simulator in wich virtual gold can be exchanged for real cash, at a fixed rate.  
 
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first day in goldentowns
written by 4 years ago by mceylan07 from Turkey
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first day in goldentowns.so you start, after finishing tutorial, you are wondering what you should do. I will try to help you with that and share my observations with you.
 

so you start, after finishing tutorial, you are wondering what you should do. I will try to help you with that and share my observations with you.

First - If you want to stick to this game, plan out your city. Dont just recklessly start building(like me) and producing things. For the planning, in the L shape, you will need to build all the influence building, in order to get your 6 houses to the max level (so that you have enough room for rapid progress and enough happyness to do everything in this game).

 

Mainly in the beginning of the game, the short supply of unskilled workers may tempt you to fire workers from buildings you don\\\'t use at all (such as the graveyard), in order to increase the amount of unskilled workers available for the construction process. In this articles I will detail when you should fire an employee and what happens when you do that.

If you fire an employee, you have to hire a new one to keep the building active. I read in the beginners chatroom that people fired employees in order to increase the amount of unskilled workers and were unable to hire them again, despite they being free (i.e., not building anything). That happened to me as well. I fired the employee from the graveyard, because I noticed that no one would die in the following days and that I could use an extra worker. I found that in order to hire someone again to work in the graveyard, I had to create a new unskilled worker from the Town Hall. So, if you are facing this problem, you now know the answer.

Currently the ratio to trade between the different raw materials is alsmost 1:1 you can use that to increase your ressouces what you need with production buildings you currently dont need. For more information this article will explain you how and gives some examples to help you understand.

 

 

The only drawback is that your bulidngs will be busy for the time but i guess if you dont need them it is good anyway. I dont know how the ratio increases when you upgrade your buildings so you should always check. This is also only valid when the exchange ratios are around one so every raw material is worth the same. So you must check alaways the development of the prices of the different raw materials.



 
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